The Economist has described “No Man’s Sky,” a much-hyped space video game about planetary exploration, as “infinitely boring.”
This prospect of limitlessness is an attractive one … But unless players have something to do, a game can feel like an endless passive wander.
This made me think of another video game, described in Thomas Pynchon’s “Bleeding Edge”: DeepArcher (pronounced: departure.)
This DeepArcher, Vyrva, it’s what–a place?” Maxine Tarnow asks.
“It’s a journey.”
Sometimes, a journey, “an endless passive wander,” in itself, is the destination.