Sometimes, A Journey Is The Destination

The Economist has described “No Man’s Sky,” a much-hyped space video game about planetary exploration, as “infinitely boring.”

This prospect of limitlessness is an attractive one … But unless players have something to do, a game can feel like an endless passive wander.

This made me think of another video game, described in Thomas Pynchon’s “Bleeding Edge”: DeepArcher (pronounced: departure.)

This DeepArcher, Vyrva, it’s what–a place?” Maxine Tarnow asks.

“It’s a journey.”

Sometimes, a journey, “an endless passive wander,” in itself, is the destination.


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